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Adopted rules version and supplement for 2011 season
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Topic: Adopted rules version and supplement for 2011 season (Read 1375 times)
Remmi
Posts a lot
Posts: 352
You are who you eat.
Re: Adopted rules version and supplement for 2011 season
«
Reply #15 on:
March 07, 2011, 12:35:43 pm »
Quote
Page 129, Death Gas.. Death Gas & Death ingested have been renamed "Agony Gas" and "Agony" ingested. Otherwise, works the same.
[/quote]
Nooooo! 2 more syllables!
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"Remmi loves his gypsies!"
DRSIII
Plot 2012
Really needs to go outside
Posts: 506
Antioch
Re: Adopted rules version and supplement for 2011 season
«
Reply #16 on:
March 07, 2011, 01:50:25 pm »
Quote from: Remmi on March 07, 2011, 12:35:43 pm
Quote
Page 129, Death Gas.. Death Gas & Death ingested have been renamed "Agony Gas" and "Agony" ingested. Otherwise, works the same.
Nooooo! 2 more syllables!
[/quote]
Yeah, yeah, more syllables, but it will eliminate the confusion as to what it does.
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Macavoy
Jeff Hall
Posts a lot
Posts: 368
Black Mage Dancing
Re: Adopted rules version and supplement for 2011 season
«
Reply #17 on:
March 07, 2011, 03:50:08 pm »
Quote from: DRSIII on March 07, 2011, 01:50:25 pm
Quote from: Remmi on March 07, 2011, 12:35:43 pm
Quote
Page 129, Death Gas.. Death Gas & Death ingested have been renamed "Agony Gas" and "Agony" ingested. Otherwise, works the same.
Nooooo! 2 more syllables!
Yeah, yeah, more syllables, but it will eliminate the confusion as to what it does.
[/quote]
Players should pay attention, however now maybe we'll get some decent agony out of the gas, real mood killer having to explain everytime that they are supposed to writhe in pain instead of drop dead.
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"There are four kinds of lies, and they are: Lies, Damn Lies, Statistics, and Magnus." Quote the Hudge.
JDP
Been around awhile
Posts: 185
Cado Underburrow
Re: Adopted rules version and supplement for 2011 season
«
Reply #18 on:
March 07, 2011, 04:06:35 pm »
Idk. I feel like agony gas rolls off the tongue better
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"He attacked everything in life with a mixture of extraordinary genius and naive incompetence, and it was often difficult to tell which was which"-Douglas Adams
"Death gas...Death Gas...Death Gas...*yawn*"
Remmi
Posts a lot
Posts: 352
You are who you eat.
Re: Adopted rules version and supplement for 2011 season
«
Reply #19 on:
March 07, 2011, 04:33:05 pm »
Just to clarify, can you actually flub a physical item? I understand how flubbing a verbal with a spell would make it fizzle, but how can one flub throwing a vial at someone? Other than for identification of effect, does a gases name have anything behind it when you throw it? The issue has come up several times, but I haven't heard a plot/The Hudge ruling on it.
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"Remmi loves his gypsies!"
keith
Administrator
Really needs to go outside
Posts: 621
Re: Adopted rules version and supplement for 2011 season
«
Reply #20 on:
March 07, 2011, 05:05:31 pm »
No, you can't flub vials - sort of. If you get it *wrong* it's bad juju: don't say paralyze gas when you throw a sleep gas. Wilfully doing so is cheating. If, for some bizarre reason, you can't clearly state "agony gas" or "10 acid" and your target doesn't understand you, you need to go to speech class, stop chewing gum while in combat, or don't fight with your mouth full; however, work it out with your intended opponent.
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Darrell
Posts a lot
Posts: 321
Kind of a big deal.
Re: Adopted rules version and supplement for 2011 season
«
Reply #21 on:
March 07, 2011, 05:10:02 pm »
Keith -- what about "pre-casting" with gasses?
Aka, throwing the packet before completing the "verbal" (even though its not a spell verbal).
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Need More Death Rogue.
StephenZuckerman
Posts a lot
Posts: 262
Cheers.
Re: Adopted rules version and supplement for 2011 season
«
Reply #22 on:
March 07, 2011, 05:11:17 pm »
Quote from: JDP on March 07, 2011, 04:06:35 pm
Idk. I feel like agony gas rolls off the tongue better
Agreed... And woo for more agony! "Drop to the ground screaming in agony" gas? Please and thank you!
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Quote from: keith on March 08, 2011, 12:57:06 am
Stephen's right.
keith
Administrator
Really needs to go outside
Posts: 621
Re: Adopted rules version and supplement for 2011 season
«
Reply #23 on:
March 07, 2011, 06:44:31 pm »
Quote from: Darrell on March 07, 2011, 05:10:02 pm
Keith -- what about "pre-casting" with gasses?
Aka, throwing the packet before completing the "verbal" (even though its not a spell verbal).
Entirely depends on the situation. I'll remind you and everyone else that players are encouraged to make sure that their targets can hear what's hitting them.
I am assuming you're referring to being sneaky. You have three seconds from throwing the vial to speaking the effect, before or after. The target must know what's hitting them. I know it breaks a bit of the sneaky benefit, but it's just too hard to marshal the differences and leaves things way too open to abuse.
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Cassandra_Castagna
Really needs to go outside
Posts: 777
Stupid can hurt later. We've got gargoyles to kill
Re: Adopted rules version and supplement for 2011 season
«
Reply #24 on:
March 07, 2011, 06:57:59 pm »
Quote from: StephenZuckerman on March 07, 2011, 05:11:17 pm
Quote from: JDP on March 07, 2011, 04:06:35 pm
Idk. I feel like agony gas rolls off the tongue better
Agreed... And woo for more agony! "Drop to the ground screaming in agony" gas? Please and thank you!
agony gas sounds cooler, but death gas is simple, and easier when you're throwing one after another, and don't wanna get your tongue twisted.
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Fight til your last dying breath.
Pathetic is the person who forsakes those who cares about them to pity themselves. Wisdom is in the person who looks to those around them for help in a time of need, realizing they aren't properly prepared for the situation at hand. -anonymous
StephenZuckerman
Posts a lot
Posts: 262
Cheers.
Re: Adopted rules version and supplement for 2011 season
«
Reply #25 on:
March 07, 2011, 07:12:24 pm »
Quote from: Cassandra_Castagna on March 07, 2011, 06:57:59 pm
Quote from: StephenZuckerman on March 07, 2011, 05:11:17 pm
Quote from: JDP on March 07, 2011, 04:06:35 pm
Idk. I feel like agony gas rolls off the tongue better
Agreed... And woo for more agony! "Drop to the ground screaming in agony" gas? Please and thank you!
agony gas sounds cooler, but death gas is simple, and easier when you're throwing one after another, and don't wanna get your tongue twisted.
It's also a half-second takedown, compared to a second-to-second-and-a-half for most spells. Agony Gas is also a little bit easier to pronounce, with the back-and-forth motion of the tongue - especially in quick succession. Going from the "sss" sound of the word "Gas" to the "d" sound of "Death" is more difficult than from the "sss" to the "aaa" of "Agony."
Cosstoogassagoneegass. The only double-consonant there is the "st" pair, which is just a tongue thrust.
Logged
Quote from: keith on March 08, 2011, 12:57:06 am
Stephen's right.
Cassandra_Castagna
Really needs to go outside
Posts: 777
Stupid can hurt later. We've got gargoyles to kill
Re: Adopted rules version and supplement for 2011 season
«
Reply #26 on:
March 07, 2011, 07:37:00 pm »
....just, no<3 Lol. I don't need the science of how to pronounce death gas and agony gas, stephen. >.> You're too smart for your own good sometimes
and... a tongue what? O.o
Logged
Fight til your last dying breath.
Pathetic is the person who forsakes those who cares about them to pity themselves. Wisdom is in the person who looks to those around them for help in a time of need, realizing they aren't properly prepared for the situation at hand. -anonymous
Darrell
Posts a lot
Posts: 321
Kind of a big deal.
Re: Adopted rules version and supplement for 2011 season
«
Reply #27 on:
March 07, 2011, 07:50:04 pm »
Quote from: keith on March 07, 2011, 06:44:31 pm
Quote from: Darrell on March 07, 2011, 05:10:02 pm
Keith -- what about "pre-casting" with gasses?
Aka, throwing the packet before completing the "verbal" (even though its not a spell verbal).
Entirely depends on the situation. I'll remind you and everyone else that players are encouraged to make sure that their targets can hear what's hitting them.
I am assuming you're referring to being sneaky. You have three seconds from throwing the vial to speaking the effect, before or after. The target must know what's hitting them. I know it breaks a bit of the sneaky benefit, but it's just too hard to marshal the differences and leaves things way too open to abuse.
I was actually refering to the "say the verbal THEN throw the packt rule"...just confirming that it applied to gasses as well. Ex: "cause 2 gas" *throw packet* "sleep gas" *throw packet*
Logged
Need More Death Rogue.
StephenZuckerman
Posts a lot
Posts: 262
Cheers.
Re: Adopted rules version and supplement for 2011 season
«
Reply #28 on:
March 07, 2011, 08:02:52 pm »
Quote from: Darrell on March 07, 2011, 07:50:04 pm
Quote from: keith on March 07, 2011, 06:44:31 pm
Quote from: Darrell on March 07, 2011, 05:10:02 pm
Keith -- what about "pre-casting" with gasses?
Aka, throwing the packet before completing the "verbal" (even though its not a spell verbal).
Entirely depends on the situation. I'll remind you and everyone else that players are encouraged to make sure that their targets can hear what's hitting them.
I am assuming you're referring to being sneaky. You have three seconds from throwing the vial to speaking the effect, before or after. The target must know what's hitting them. I know it breaks a bit of the sneaky benefit, but it's just too hard to marshal the differences and leaves things way too open to abuse.
I was actually refering to the "say the verbal THEN throw the packt rule"...just confirming that it applied to gasses as well. Ex: "cause 2 gas" *throw packet* "sleep gas" *throw packet*
Keith's explanation boils down to: There's not verbal-then-packet rule for gasses, thrown weapons, etc. You've got three seconds in either direction to say it.
Logged
Quote from: keith on March 08, 2011, 12:57:06 am
Stephen's right.
keith
Administrator
Really needs to go outside
Posts: 621
Re: Adopted rules version and supplement for 2011 season
«
Reply #29 on:
March 08, 2011, 12:57:06 am »
Stephen's right. By my reading of the rulebook, there's no defined time to say anything about your vials when you throw them. So, I'm applying the three-second rule for spells to it as a rule of thumb. The target should know what hit them if you're playing by both the spirit and letter of the rules.
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